I crack my knuckles as I study the topic that would form the basis of our discussion for the weeks to come.
This was not a game to me.
Well…, actually it is, I mean.
But it’s not.
Games are often considered leisurely hobbies, wastes of time and efficiency killers.
I could go on and on about the benefits that games of any type can have on someone (I’ll save that for the referendium), but I think I really just want to put emphasis on the very nature of games in the first place.
Perhaps the most compelling aspects about games is that they exist for multiple reasons, if not for the purpose of entertainment, which I’d imagine is the primary goal for most games. Training, skill refinement, and the competitive aspect, which could potentially be more toxic than a nuclear power plant, if you’re not careful.
That isn’t to say however, that a game is inherently counterproductive to relaxation if it has some sort of challenge. Many people enjoy the challenge that comes from a game, sometimes to the point where that’s all the entertainment they get from it (and many people are masochists, go figure). Other people enjoy a sense of progression, such as leveling up a character in an RPG. And others prefer the social aspect, although not always in the same amount of application as by yourself. Ultimately however, gaming scratches several itches while it also offering some neat skill enhancement, challenges and increased social interaction depending on what you play.
Glass and Abumrad had the right idea when they mentioned that radio and TV storytelling is much more different than conventional methods, but I feel that storytelling in gaming, especially video games, is an untapped medium that has had multiple attempts that have tried and fell short in one area or another. Games like ICO or Shadow of The Colossus attempt to have the gameplay tell the story, whereas games like Metal Gear Solid resort to turning the game into an interactive movie of sorts. If storytelling in non-interactive mediums is tricky enough, I’d imagine that video gaming has its work cut out for it, despite the number of games out with gripping, exciting narratives already.
From those two however, I feel that Glass would be much more interesting to hear from, because his remarks on storytelling in broadcasting could apply to video gaming on a wider scale; video games tend to carry many of the same design qualities of a television show or movie in terms of storytelling design and methods, so he would be the one I’d want to hear more from in regards to that.
I’m looking forward to seeing what this focus of digital alchemy brings us moving forward, and the gaming referendum won’t know what it it by the time I’m done with it 👌
Probably. Need to get off of gaming once in a while first…